I did this on my own for the Jaguar Sector III crowd and i thought it would be cool to share this. More colour changes to the levels, several more tweaks to character sprites and colours, (Characters now have open mouths when hit, some tweaks to sprite alignments and sizing, the bat is larger, the chains on the mountain bridge in Mission 3b look like the arcade, additional detail in background of mountain bridge screen, the final level has added shading to the walls, and the font has been replaced with the arcade font).Hey guys! Here's something that kept me busy and it's something that various members at AtariAge started and i wanted to do 'cause some people ask about emulators for the Atari Jaguar and which one is the best one to play if you don't want to shove out a lot of cash for a real system or until SainT's SD Cart comes out. Maybe with a little collaboration, we can make it look much better □ Let me know what you think and if anyone has better ideas for sprites, please share. There were a couple of other minor touches added, like glare on the windows in the first mission. Doing this meant having a blonde Billy was no longer viable, so his hair is now dark red-brown. I also added a bit of shading here and there and made some minor tweaks. I used the original sprites and started by filling in the gaps. I know there’s only so much that can be done with 3 colours and to do this game justice, we really need at least 4 colour sprites, but here’s an alternate interpretation. The thing that always bothered me was the transparency. I was looking at the sprites of the game and realized they actually look really good and are more faithful to the arcade than most of the 8-bit home console counterparts. It’s not a major overhaul… no miracles were worked. “Here is a sprite and colour hack of Double Dragon for the 7800. A few words from KevinMos3 on AtariAge Forums:
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